SOMO Whitepaper
  • SOMO
  • New Trainer’s Guide
    • SOMOs: Core Playable Characters
      • SOMO Class
      • Power Types
      • Affinities
      • Stats
      • SOMO Evolution
      • Abilities
  • The Game
    • Battle Squad
      • Squad Building
      • Squad Formation
      • Assign Your SOMO Squad
    • Combat System
    • Game Mode
      • PvP: Prove Your Worth
  • SOMO's Global IP Economy
    • Token Economy
      • $SOMO Reserve Token
      • ${redacted} Token
      • SOMO TerraNodes
      • Strategies & Staking
    • Game Economy
      • Gold
      • Land
  • Disclaimer
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  • Active Abilities
  • Passive Abilities
  1. New Trainer’s Guide
  2. SOMOs: Core Playable Characters

Abilities

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Last updated 1 year ago

Abilities are special moves or passive buffs/debuffs that can dramatically swing the outcome of a battle. These abilities can be triggered by SOMOs during a battle (as opposed to regular attacks) and are determined by a combination of Class, Power Type, Affinity and Evolution Tier of the SOMO.

There are two types of abilities: Active Abilities and Passive Abilities. Each SOMO can have multiple Active and Passive abilities; but only one Active Ability can be brought into battle. SOMOs begin with limited abilities at basic evolution tier and level with more being unlocked at higher levels and evolution tiers.

Active Abilities

Although SOMOs can possess multiple Active Abilities, only one can be brought into battle. This choice can be the difference between winning and losing battles, so must be made wisely. To use an Active Ability, a SOMO must charge it's Power Gauge by both dealing damage to and sustaining damage from enemy SOMOs.

Passive Abilities

All of a SOMOs Passive Abilities are equipped during a Battle, however certain requirements must be met for the Passive Abilities to be effective. Passive Abilities are always on once these conditions are met.