Combat System
In the heat of battle, every decision counts. Watch as your SOMOs unleash a torrent of attacks, their movements guided by your strategic choices. When a battle starts, based on the positions of all the units of both parties, they will start combat actions automatically.
The battlefield is not lane-based, but like an Real-time Strategy map, where the units can move around on a pixel-basis.
If the unit doesn’t have any enemy unit in their attack range, they will first move towards the closest enemy unit to engage.
Units that get their HP depleted by taking damage are eliminated from the battlefield, while the rest of the units of both parties continue to fight until battle conclusion.
A battle normally lasts for 1 minute at regular speed, but there can be edge cases where battles last much longer than normal.
There’s a time limit for each battle.
The battle result is concluded by either one party getting completely eliminated, or at the hard stop at the time limit, where the party with more units left wins.
If both parties have the same number of units left, the one with higher HP portions wins.
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